![]() ![]() ![]() Music is a big part of the experience and the score choice really makes The Last Guardian a treat to play. The Last Guardian also has its own share of incredible set pieces and enemy encounters that set it apart from its spiritual predecessors and although it’s no Uncharted they were intense enough to make my heart beat go faster. The game can become downright unplayable at times and although I can understand the reasons behind this annoyance, it’s something that can deteriorate the experience. Unfortunately the awful camera can be a complete game breaker at times and this is especially the case when the Trico and the boy are both in a small enclosed area. It really is a moment of awe seeing Trico take a jump from one platform to another. Trico is a massive creature so obviously it will take its own good time to jump off one cliff to another or come down from a higher level to a lower as and when it wishes. Due to this the game may be slow paced at times but for me, it wasn’t really a concern. It won’t always eat the food you provide or it will wander off in a different area. Trico has a mind of its own which means he won’t always do what the players wants him to do. Players will need to take care of him by feeding him or petting him when it is feeling uneasy. ![]() "Unfortunately the awful camera can be a complete game breaker at times and this is especially the case when the Trico and the boy are both in a small enclosed area."Īs mentioned before, Trico is at the heart of The Last Guardian experience. The level design is superb, something which is expected given that this is coming from the team who developed ICO, but there is this vertical scale that some of the areas bring with it which can be both daunting and spectacular at times. There are certain levels where you would need to take help from Trico to make your way across so a ton of gameplay, as expected, is centered on the creature. But things become a lot more different and intriguing when you put Trico in the mix. You will be solving mind twisting puzzles, run away from armoured soldiers and do a lot of platforming here and there to make across a particular level. If genDESIGN wanted the players to feel and think about Trico then they have truly succeeded in achieving same.Ĭoming off as a spiritual sequel to ICO and Shadow of the Colossus, the gameplay in The Last Guardian feel largely the same. There are moments where I would wander off ahead of Trico but after reaching a certain point, I will look back with concern whether the big boy made its way. After playing through the first few hours, you really start feeling attached to the creature. The bond is formed too quickly for my liking…feed the creature, take out a few spears from its body and it’s “we are good to go buddy.” I was expecting a rather emotional moment where something will happen between the boy and the creature resulting into an unbreakable bond between the two.įortunately, the game manages to present several emotional moments along with support based game structure that help to solidify that bond between the two. Unfortunately, this is also where I found the narrative to be a bit lacking. This is where the game takes the first few steps towards building the bond between the player and the creature. Under mysterious circumstances the boy is kidnapped and when he regains consciousness he finds himself in front of Trico, a giant half-bird-half-mammal creature. Without delving too much in the narrative, the game is about a grown up man telling his story in the form of a flashback when he was a young boy. "The level design is superb, something which is expected given that this is coming from the team who developed ICO, but there is this vertical scale that some of the areas bring with it which can be both daunting and spectacular at times." I hope I am proven wrong but The Last Guardian feels like the end of an era and I am relieved to say that down the line this game will be seen from a high pedestal, much like how ICO and Shadow of the Colossus are looked upon now. While playing the game, it felt to me that neither Sony nor genDESIGN, the development team behind the title, are likely to take such a massive risk in the future and develop a game along similar route of ICO and Shadow of the Colossus. The Last Guardian is in a way a truly special game, a kind of an experience which will most likely be never be replicated in the future and I say that in more ways than one. For a game that’s been in development hell for so long and has so much hype building up for it, it was a given that The Last Guardian will eventually falter and fail. The game was supposed to release back in 2011 on the PlayStation 3, however technical issues pushed Fumito Ueda’s latest to the PlayStation 4. In development since 2007, The Last Guardian has seen its fair share of development troubles similar to Square Enix’s Final Fantasy XV.
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